Archive | March 2013

Shift – 2D platformer game


This is my game, written in C#. For rendering I used XNA framework 4. Everything you see is made from sprites.

For file saving I used FileStream, for checkpoints I used MemoryStream. Everything is serialized.

Used software was Visual studio and Photoshop (90% of art was made from me). I got Mario icon and bots from the internet.

I got help from my brother, Kristjan Volčini. He did music and effects in Cubase 5.

Length of making game was 6 month, length of code is around 12k.

A video for demonstration.